Cause-Effect: Your Plays Create Your LP
Cause-Effect: Your Plays Create Your LP
TL;DR: Nothing happens by chance. Every outcome is the result of specific causes. Your rank isn't luck - it's accumulated consequences of thousands of micro-decisions. Control the causes, control the effects.
The Core Teaching
Ancient Phrasing: "Every Cause has its Effect; every Effect has its Cause; everything happens according to Law; Chance is but a name for Law not recognized."
What This Means: The universe operates on cause and effect, not randomness. What looks like luck or chance is just causes you didn't recognize. Everything that happens was caused by something. Change the causes, change what happens.
Why This Matters (Gaming Edition)
Your LP is Not Random
You know that feeling when you're "hardstuck" in a rank and blame:
- Bad teammates
- Unlucky matchmaking
- Smurfs on enemy team
- Server lag
- Meta champions
Here's the Hermetic truth: Your rank is the EFFECT of specific CAUSES you're creating every game.
Not because you're "bad." Because you're creating causes unconsciously instead of deliberately.
The 10,000 Micro-Decisions
Every ranked game, you make ~10,000 decisions:
- Where to ward
- When to trade
- Which ability to use
- When to back
- How to respond to pings
- Whether to tilt or reset mental
Each decision is a CAUSE that creates an EFFECT.
Most players make 10,000 unconscious decisions → Random results → "Why am I stuck?"
High elo players make 10,000 conscious decisions → Predictable results → Consistent climb
Same game. Different awareness of cause-effect chains.
How It Works
The Cause-Effect Chain
Every cause creates an effect, which becomes a cause for the next effect, creating a chain:
Example: The Mute Chain
Cause 1: Toxic teammate flaming in chat
- Effect 1: You get distracted/tilted
Cause 2: You respond and argue
- Effect 2: More tilt, team coordination drops
Cause 3: You play worse due to mental state
- Effect 3: More mistakes, team blames you more
Cause 4: You queue tilted for next game
- Effect 4: You play below your skill level
Final Effect: Lose 2-3 winnable games, -50 LP
Alternative Chain:
Cause 1: Toxic teammate flaming
- Effect 1: You mute immediately
Cause 2: You stay focused on YOUR gameplay
- Effect 2: You make better decisions
Cause 3: Your good plays inspire team
- Effect 3: Team rallies, coordinates better
Final Effect: Win 1-2 of those games, +30 LP
Same initial situation. Different first cause (mute vs engage). Completely different final effect.
Over 100 games, that's 10-20 extra wins from ONE consistent cause.
Short-Term vs Long-Term Effects
Some causes have immediate effects. Some take time to compound.
Immediate:
- Flash badly (cause) → Die (effect)
- Ward bush (cause) → See gank (effect)
- Mute toxic player (cause) → Less tilt (effect)
Compounding:
- Practice CSing 10 min/day (cause) → 10% better CS after 2 weeks (effect) → 200 extra gold per game (effect) → Better items (effect) → More kills (effect) → Higher win rate (effect)
The trap: Most people only notice immediate effects. They miss the compounding effects that actually determine their rank.
The Three Types of Causes
Type 1: Mechanical Causes
What: Physical actions in game Examples:
- Skillshot accuracy
- CS timing
- Combo execution
Effect: Immediate gameplay results
Type 2: Mental Causes
What: Your thoughts and emotional state Examples:
- Going in tilted
- Playing scared vs confident
- Fixed mindset vs growth mindset
Effect: Determines which mechanical plays you even attempt
Type 3: Strategic Causes
What: Your decision-making and planning Examples:
- Champion pool choices
- When you queue (fresh vs tired)
- Whether you watch VODs
Effect: Determines your rate of improvement over time
Most players focus only on Type 1. High elo players master all three.
Common Mistakes
Mistake #1: "It's Just Bad Luck"
Wrong thinking: "I lost 5 in a row, just unlucky teammates"
Cause-Effect truth: Break down what YOU contributed:
- Did you mute flamers? (Cause)
- Did you queue tilted after loss 1? (Cause)
- Did you play your best champion or try something new? (Cause)
- Did you communicate with team? (Cause)
You can't control teammates. But your response to them is a CAUSE you control.
Mistake #2: "Small Things Don't Matter"
Wrong thinking: "Whether I ward this bush doesn't really change anything"
Cause-Effect truth:
- Ward bush (cause) → See gank (effect) → Survive (effect) → Get 3 waves of XP (effect) → Hit level 6 first (effect) → Win all-in (effect) → Get turret plates (effect) → 500 gold advantage (effect) → Earlier item spike (effect) → More kill pressure (effect)
One ward = 10+ downstream effects over 5 minutes.
Mistake #3: "I Can't Change My Rank"
Wrong thinking: "I'm just a Gold player, that's my level"
Cause-Effect truth: Your rank is an EFFECT, not a fixed identity.
- Current rank = Effect of past causes
- Want different rank? Create different causes.
- You're not changing WHO YOU ARE. You're changing WHAT YOU DO.
Practical Applications
In Ranked Games
Before Queue: Set Up Winning Causes
- Cause: Am I in good mental state?
- Effect: Will determine game quality
- Action: Only queue fresh/focused
During Game: Create Smart Causes
- Cause: Mute first sign of toxicity
- Effect: Maintain mental clarity
- Cause: Die → Immediately identify mistake
- Effect: Don't repeat same error
After Game: Track Cause-Effect Patterns
- What did I do (cause) that led to wins?
- What did I do (cause) that led to losses?
- Do more of winning causes, less of losing causes
In Life
Career:
- Cause: Learn high-value skill
- Effect: More opportunities appear
- Cause: Network with skilled people
- Effect: Higher quality career options
Relationships:
- Cause: Listen before responding
- Effect: Better understanding
- Cause: Assume good intent
- Effect: Less conflict
Personal Growth:
- Cause: Read 10 pages/day
- Effect: 15 books/year
- Cause: Work out 3x/week
- Effect: Healthier body in 6 months
The pattern: Small, consistent causes → Large, compounded effects over time
The Practice: Becoming Cause-Aware
Week 1: Effect Recognition
Goal: Notice the effects in your life
Daily practice:
- Pick one area: ranked, school, relationships
- List 3 outcomes (effects) you experienced today
- Ask: "What caused this?"
- Write down the actual causes
You'll discover: Most "bad luck" has identifiable causes you can control
Week 2: Cause Identification
Goal: Recognize what causes what
Daily practice:
- Before each action, pause and ask: "What effect will this cause?"
- After each outcome, ask: "What cause created this?"
- Keep a cause-effect journal
You'll discover: You have way more agency than you thought
Week 3: Cause Optimization
Goal: Deliberately create better causes
Daily practice:
- Identify your #1 most common losing cause (tilt queue, no warm-up, tilted mental state, etc.)
- Design replacement cause (5 min mental reset, 10 min warm-up game, etc.)
- Track: Did changing the cause change the effect?
You'll discover: You can engineer better outcomes by engineering better causes
Going Deeper: The Law of Consequences
No Escaping Cause-Effect
You can ignore this principle, but you can't escape it.
Every action you take (or don't take) creates consequences:
- Practice daily → Get better (you can't avoid improving)
- Queue tilted repeatedly → Drop rank (you can't avoid consequences)
- Mute toxic players → Better mental (you can't avoid the benefit)
This is liberating: You're not at reality's mercy. You're co-creating it through your causes.
The Compounding Nature
Effects compound over time:
Year 1: Small cause = Small effect Year 2: Same cause repeated = Medium effect Year 5: Same cause repeated = Massive effect
Example: Daily practice
- Day 1: Barely noticeable improvement
- Week 1: Slight improvement
- Month 1: Noticeable improvement
- Month 6: Different player
- Year 1: Different tier
Most people quit at Day 1-7 because "it's not working." Cause-Effect principle says: Keep creating the cause. The effect is guaranteed.
Karma is Cause-Effect
Different word, same principle:
- "Karma" = Your past causes creating present effects
- Good karma = Past good causes creating present good effects
- Bad karma = Past bad causes creating present bad effects
You're not being punished or rewarded. You're experiencing the natural consequences of past causes.
Want better karma? Start creating better causes today.
Real-World Evidence
Malcolm Gladwell's 10,000 Hours
Cause: Deliberate practice for 10,000 hours Effect: Mastery in any field
Not magic. Cause-effect.
Atomic Habits (James Clear)
Cause: 1% better each day Effect: 37x better in one year (compounding)
Not motivation. Math.
Professional Player Development
Cause: VOD review + practice + coaching + healthy lifestyle Effect: Consistent high-level performance
Not talent. Process.
Try It: The Cause-Effect Experiment
This Week: Track Your Causes
Pick ONE area to experiment:
- Ranked games
- School/work
- Fitness
- Relationships
Step 1: Identify the effect you want
- Example: "I want to win 55% of ranked games this week"
Step 2: Identify the causes that create that effect
- Warm up 10 min before queue
- Only play my best 3 champions
- Mute at first toxicity
- Take 5 min break between games
- Stop after 2 losses in a row
Step 3: Create those causes consistently for 7 days
Step 4: Measure the effect
- Did you get closer to your desired outcome?
- Which causes had the biggest impact?
Hypothesis: If you control the causes, the effects will follow. Test it.
Related Articles
Foundation:
Other Principles:
- Mentalism: The All is Mind - Your mental state is a cause that creates effects
- Rhythm: Everything Flows - Know when to create certain causes
- Vibration: Nothing Rests - Your frequency is a cause that attracts effects
Practical Applications:
What's Next?
You've learned the SIXTH principle: Cause-Effect.
Key Insight: You're not a victim of circumstances. You're the creator of causes that become your circumstances.
The shift: From "Why does this always happen to me?" to "What am I doing that causes this?"
The power: Once you see cause-effect chains clearly, you can engineer any outcome by engineering the right causes.
→ Next Principle: Gender: Masculine & Feminine in All Things
→ Practice: Try the Interactive Chain Reaction Simulator - See how small causes create cascading effects
Last Updated: 2025-11-10 Reading Time: 14 minutes Difficulty: Beginner → Intermediate Category: Principles
"If you want different outcomes, create different causes. It's not magic. It's law." — Hermetic Academy
Continue: Next Principle: Gender →