Hermetic Glossary
Hermetic Glossary
TL;DR: Quick reference for terms used throughout the wiki. Gaming translations included. Bookmark this page for when you see unfamiliar terms.
Core Hermetic Terms
The All
Definition: The infinite, eternal, universal consciousness/intelligence that underlies all reality.
Gaming translation: The source code of the universe. The ultimate "server" everything runs on.
Example: Like how all League games run on Riot's servers, all reality "runs" on The All.
The Seven Hermetic Principles
Definition: Seven universal laws that govern how reality operates.
The list:
- Mentalism - The All is Mind
- Correspondence - As Above, So Below
- Vibration - Nothing Rests
- Polarity - Everything is Dual
- Rhythm - Everything Flows
- Cause-Effect - Every Cause Has Its Effect
- Gender - Masculine & Feminine in All Things
Gaming translation: The "game mechanics" of reality. Once you know these, you understand how everything works.
Hermetics / Hermeticism
Definition: An ancient philosophical and spiritual tradition based on teachings attributed to Hermes Trismegistus. Focuses on understanding universal laws and mastering consciousness.
Gaming translation: Like learning the meta for reality itself. The framework for understanding how life actually works.
Origin: Ancient Egypt/Greece (~2000+ years ago), preserved through texts like The Kybalion.
The Kybalion
Definition: A book published in 1908 that presents the Seven Hermetic Principles in accessible language.
Why it matters: The most widely-read modern introduction to Hermetic philosophy. This wiki is partially based on its teachings but translated for modern gamers.
Hermes Trismegistus
Definition: "Hermes the Thrice-Great" - legendary sage considered the founder of Hermetic philosophy. Possibly a combination of Greek god Hermes and Egyptian god Thoth.
Gaming translation: The OG grandmaster. The original source of the teachings.
Principle-Specific Terms
Mentalism Terms
Mental Build
Definition: Your collection of thoughts, beliefs, and mental frameworks that shape your reality.
Gaming translation: Like your rune build or item build, but for your mind. Wrong build = lose. Right build = win.
Example: "I'm hardstuck" vs "I'm learning" are two different mental builds with different outcomes.
Mental Diff
Definition: When one player/team wins primarily due to superior mental state (confidence, focus, resilience) rather than mechanics.
Gaming term: Commonly used in League/Valorant to say "we won because of mental difference."
Example: Two equally skilled teams, one stays calm when behind (wins), other tilts (loses) = mental diff.
The Observer
Definition: The part of you that can watch your thoughts without being controlled by them.
Gaming translation: The part of you that can notice "I'm tilting" without becoming the tilt.
Practice: Meditation, mindfulness, self-awareness exercises.
Vibration Terms
Frequency / Vibration
Definition: The rate at which something vibrates/oscillates. In consciousness: your energetic state or "vibe."
Gaming translation: Your current "state" - high frequency = flow state (7-10/10), low frequency = tilt (1-4/10).
Practical: "What's my frequency right now?" = "How am I feeling/performing on a 1-10 scale?"
High Vibration State
Definition: State of elevated consciousness - calm confidence, mental clarity, flow, peak performance.
Signs: Clear thinking, fast reactions, enjoying the game, learning from mistakes, resilient.
How to raise: Exercise, good sleep, positive focus, music, breathwork, gratitude.
Low Vibration State
Definition: State of contracted consciousness - tilt, apathy, brain fog, poor performance.
Signs: Slow thinking, sluggish reactions, hating the game, repeating mistakes, fragile.
How to avoid: Rest before burnout, track mental state, stop when frequency drops.
Entrainment
Definition: When two vibrating systems synchronize with each other.
Gaming translation: Why you "catch" your teammate's tilt or why being around high-performers raises your game.
Example: Tuning forks resonate together. People's mental states synchronize when they spend time together.
Polarity Terms
Poles / Polarity
Definition: The two opposite ends of the same spectrum. Not separate things - same thing at different degrees.
Gaming translation: Aggressive/passive aren't opposites - they're two ends of the "risk management" spectrum.
Example: Hot and cold are both temperature. Confidence and fear are both activation energy.
Transmutation
Definition: The process of shifting energy from one pole to another (negative ā positive) without suppressing it.
Gaming translation: Converting tilt energy into determination. Same intensity, different charge.
How: Recognize ā Accept ā Breathe ā Reframe ā Redirect.
The Middle Path
Definition: The balanced point between two poles. Neither extreme.
Gaming translation: Not always aggressive or always passive - balanced risk-taking.
Note: Sometimes extremes are correct (all-in when ahead, ultra-safe when one death loses game).
Rhythm Terms
Rhythm / Cycle
Definition: The regular, recurring pattern of movement between two states.
Gaming translation: Push window ā farm window ā push window. Grind days ā rest days ā grind days.
Example: Seasons, tides, heartbeat, breathing - everything moves in cycles.
The Pendulum Swing
Definition: The law that says every swing in one direction creates an equal swing in the opposite direction.
Gaming translation: Grind hard for 5 days ā need 2 days rest. The harder you push, the more rest you need.
Formula: Measure of swing right = measure of swing left.
Compensation
Definition: The natural balancing that occurs when rhythm is ignored. If you don't consciously create the downswing, it forces itself (burnout, tilt, injury).
Gaming translation: Don't take rest days ā burnout forces you to stop anyway (but now you have no control).
Solution: Honor rhythm consciously = maintain control.
Correspondence Terms
As Above, So Below
Definition: The full teaching: "As above, so below; as below, so above; as within, so without; as without, so within."
Meaning: Patterns at one scale mirror patterns at all other scales.
Gaming translation: Wave management (micro) uses same patterns as life management (macro).
Pattern Transfer / Pattern Recognition
Definition: The ability to recognize a pattern you've mastered in one domain and apply it to a different domain.
Gaming translation: Once you master trading windows in lane, you recognize opportunity windows everywhere (job interviews, relationships, business).
The power: Learn once, apply everywhere. 17x learning multiplier.
Fractal
Definition: A pattern that repeats at every scale of observation.
Examples in nature: Coastlines, trees, rivers, lungs, broccoli.
In consciousness: Your daily pattern becomes your weekly pattern becomes your life pattern.
Cause-Effect Terms
Cause-Effect Chain
Definition: A sequence where each effect becomes the cause of the next effect.
Gaming translation: Missed CS (cause) ā Lost gold (effect = cause) ā Weaker power spike (effect = cause) ā Lost fight (effect).
Why track: See which causes create which effects. Change causes = change effects.
First Cause / Root Cause
Definition: The original action that started a cause-effect chain.
Gaming translation: The REAL reason you lost. Not "my team fed" (symptom), but "I didn't track jungle early game" (root cause).
Finding it: Ask "Why?" 5 times. Keep going backward until you find the controllable action.
LP Diff / Mental Diff / CS Diff
Definition: The measurable difference in LP (rank points), mental state, or CS (farm) between players/outcomes.
Used in: Tracking cause-effect relationships. "When I sleep 8+ hours, average LP diff = +15 compared to <6 hours."
Gender Terms
Masculine Energy (Yang)
Definition: Active, assertive, analytical, outward-focused, doing-oriented, penetrating energy.
Gaming manifestation: Mechanical execution, aggressive plays, decisive calls, forcing action.
NOT about: Biological sex, gender identity, or men vs women. It's an energy type everyone has.
Feminine Energy (Yin)
Definition: Receptive, intuitive, creative, inward-focused, being-oriented, containing energy.
Gaming manifestation: Reading patterns, patient setups, adaptive strategies, receiving information.
NOT about: Biological sex, gender identity, or men vs women. It's an energy type everyone has.
Integration / Sacred Marriage
Definition: The balanced state where both masculine and feminine energies are accessible and flow naturally based on context.
Gaming translation: The complete player who can be aggressive AND patient, mechanical AND intuitive, analytical AND creative.
The goal: Access both energies fluidly, use whichever the moment requires.
Gaming-Specific Terms
CS (Creep Score)
Definition: Number of minions/monsters killed. Primary source of gold in lane phase.
Why it matters in Hermetics: Used as metaphor for resource management (Correspondence principle).
LP (League Points)
Definition: Ranked points in League of Legends. Gain LP for wins, lose LP for losses.
Why it matters in Hermetics: Used as measurable outcome for tracking cause-effect chains.
Mental / Mental State
Definition: Your psychological/emotional state while playing. Includes confidence, focus, tilt, clarity.
Scale: 1-10 (1 = maximum tilt, 10 = peak flow state, 6+ = good enough to play ranked).
Tilt
Definition: Emotional state where frustration/anger impairs decision-making and performance.
Signs: Making same mistake repeatedly, blaming teammates, autopilot play, continuing to queue when losing.
Hermetic view: Low vibration state (Vibration principle). Can be transmitted to Yang energy (Polarity principle).
Flow State
Definition: Peak performance state where action feels effortless, time distorts, complete focus.
Signs: Everything clicks, reactions feel instant, reading enemies easily, playing "in the zone."
Hermetic view: High vibration state (8-10/10 frequency).
Elo / MMR / Rank
Definition: Rating systems that represent skill level.
- Elo: Original chess rating system
- MMR: Matchmaking Rating (hidden rank)
- Rank: Visible rank (Iron, Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, Challenger)
Hermetic view: Your rank reflects your current resonant frequency (Vibration) and cause-effect chains (Cause-Effect).
Meta
Definition: "Most Effective Tactics Available" - the current optimal strategies, champions, builds in the game.
Why it matters in Hermetics: Meta shifts are rhythms (Rhythm principle). Adapting to meta requires reading patterns (Correspondence).
Power Spike
Definition: Moment when a champion becomes significantly stronger (level 2, level 6, completed item).
Hermetic translation: Leverage timing (Correspondence principle). Build power ā use leverage ā extract value.
Trade / Trading
Definition: Brief combat exchange in lane where both players deal damage to each other.
Goal: Deal more damage than you take (win the trade).
Hermetic translation: Timing window pattern (Correspondence). Appears in job interviews, negotiations, relationships.
VOD Review
Definition: Video On Demand review - watching recording of your gameplay to analyze mistakes and patterns.
Hermetic application: Cause-effect tracking. Finding root causes of losses. Pattern recognition.
Wave Management
Definition: Controlling minion wave position and state (pushing, freezing, slow-pushing).
Why it matters in Hermetics: Resource management pattern (Correspondence). Same pattern applies to time management, energy management, financial management.
Practice Terms
The Observer Exercise
Definition: Practice of watching your thoughts without identifying with them.
How: Notice "I'm thinking X" instead of being lost in thought X.
Principle: Mentalism (you are not your thoughts).
Frequency Check
Definition: Asking yourself "What's my frequency/state right now?" on 1-10 scale.
When: Before gaming sessions, throughout day, during games.
Principle: Vibration (track your state, shift it when needed).
Cause-Effect Tracking
Definition: Recording causes (actions) and effects (outcomes) to identify winning patterns.
Format: "When I [cause], the result is [effect]"
Principle: Cause-Effect (measure what works).
Pattern Library
Definition: Personal collection of patterns you've recognized across multiple domains.
Format: "Pattern: [name]. Appears in: [gaming example], [life example], [work example]."
Principle: Correspondence (see patterns everywhere).
The Weekly Rhythm
Definition: Structured week with grind days and rest days.
Example: Mon-Wed (grind), Thu (analysis), Fri-Sat (peak), Sun (rest).
Principle: Rhythm (honor natural cycles).
Philosophical Terms
Consciousness / Awareness
Definition: The capacity to experience, perceive, and recognize your existence and mental states.
Levels: Unconscious ā Conscious ā Self-Aware ā Meta-Aware.
Hermetic view: Consciousness is primary. Matter is secondary. (Mentalism principle)
Reality / The Universe
Definition: Everything that exists - physical, mental, spiritual.
Hermetic view: Reality is fundamentally mental (Mentalism). It operates according to universal laws (The Seven Principles).
Wisdom
Definition: Deep understanding of universal principles and how to apply them effectively.
Different from knowledge: Knowledge = information. Wisdom = knowing when/how to use information.
This wiki's goal: Transform knowledge into wisdom through practice.
How to Use This Glossary
When reading articles:
- See unfamiliar term ā Look it up here
- Bookmark this page for quick reference
When explaining to others:
- Use this as reference for clear definitions
- Gaming translations help non-gamers understand
When practicing:
- Review terms related to principle you're practicing
- Understanding the language deepens the practice
What's Next?
You now have a reference for all key terms used in the wiki.
Ready to start learning: ā Read: What is Hermetics?
Want to dive into principles: ā Read: The Seven Principles Overview
Need to solve specific problem: ā Read: How to Climb Ranked Using Hermetics
Last Updated: 2025-11-10 Reading Time: 10 minutes Difficulty: Beginner Category: Reference
"Words are maps. Understanding the maps helps you navigate the territory." ā Hermetic Academy
Start Learning: What is Hermetics? ā